![]() The gameplay features two new birds named Silver and Melody, as well as a playable pig, named Leonard, a new ability for Red, spells instead of power-ups and gameplay that occurs in multi-stage levels. It is a free-to-play with optional purchases for in-game currency. The art style is still charming as all get out, but even that has become much busier and muddy than the original.IOS, iPadOS, Android, Microsoft Windows, HarmonyOSĪngry Birds 2 is a 2015 puzzle video game developed by Rovio Entertainment and is the twelfth game in the Angry Birds series, and is the direct sequel to the original Angry Birds. It's neither Angry Birds, nor Candy Crush, nor anything worthwhile. It borrows the life system from Candy Crush (and others), but it just makes it into more of a slog. They're both fun new ways to shake up the old formula, but they fall totally flat without the puzzle game structure of the original. In others, flowers swallow pieces of the pig structures at spit them back out at odd angles. In some levels, fans blow your birds around and force you into looping trick shots. It's a shame, because Rovio actually has some neat new ideas here. It eliminates the careful planning, trial, and error of the original, leaving you instead to just wait until you get a favorable setup or shell out cash for a spell. In addition, most levels are now 2-3 rooms, meaning that you're inevitably in trouble if you don't knock out at least one room in a single bird. Each level is somewhat randomized, both in structure and bird order, leaving you at the whims of some cruel RNG when it comes to actually succeeding or not. There's little of that puzzle solving to be found in Angry Birds 2. It was up to you to figure out the best way to deploy those birds to topple the great pig fortress, slowly chipping away at their defenses until you found that one keystone that would send the whole thing toppling down. You were presented with a level, and a certain number of birds. The fact that Angry Birds came as a paid download is not some quirk that could be smoothed out with microtransactions: it was a fundamental piece of the puzzle game that was Angry Birds. Zombies 2 in the way it takes an incredibly popular paid game, turns it free-to-play and manages to completely nuke everything I liked about its predecessor in the process. Angry Birds 2 is frighteningly similar to Plants vs. ![]() And now we've got Angry Birds 2, a game that makes me think that the original's success was more luck than anything else. Unlike other developers like Halfbrick, they only doubled down on the success of their one game, attempting to milk the addictive bird-flinging sim for all it was worth. It also made Bad Piggies, which was an odd idea executed poorly. After that, it made some other Angry Birds games. ![]() Granted, it used an open-source physics engine and borrowed the basics of its design from a variety of other titles, but that doesn't detract from just how well Rovio pulled off the game that came to define the early era of mobile hits. They certainly made one incredible game with the original Angry Birds. It's hard to tell exactly what happened with Rovio.
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